![]() ![]() Jab, cross, knee to the face would be: split 3 ways (giving dice pools of: -3, -4, -5) attacks would be strike (-4), strike (-3), aimed kick (-5 dice, difficulty 9(+1 kick, +2 aimed at head) damage: str +2(+1 kick, +1 aimed at head) (won't always hit, infact it's not possible unless you're almost a professional figher (dex 3, brawl 3), spending willpower is a good idea)) I don't know much about Nwod fighting styles, except that some can give extra actions, which is why a lot of people consider them overpowered.įancy owod combat: the combat book, or just use action splitting/other moves (clinch, trip etc.)/some combination thereof. Wod (both) combat: at the most basic level, extra actions are king. In general though, resilience (fortitude) is the most useful power. There are also a few Carthian Devotions which allow you to add your Celerity to Dexterity, which is particularly useful in a fencing build. It also works particularly well with Archery, allowing you to use a weapon of up to +12. ![]() NWOD vampire powers: Vigor (aka potence), while in theory it only adds to your roll if you hit. Not sure about joint locks, but you might want to check out the Phillipino Martial Arts fighting style from Armory if you are interested in a more control focused fighting style. I think there are some equivalents in oWOD but they weren't implemented quite as well. With 5 strength and points in the archery fighting style you can use a bow with an attack bonus of +7, allowing your damage to be capped at 7 lethal in one hit, as opposed to the lower and more usual cap of 5. Your strength is included in your bows attack bonus, and your dexterity is included in your attack roll, making it the only attack that benefits from both stats. Make sure to max out your stats to get as much attacks as possible.įor the maximum damage in a single hit, and to do lethal instead of bashing, Archery is the way to go. It can still do enough bashing damage to be very effective. (The second attack from two weapon fighting comes later in the round)įor ranged combat marksmanship does the most damage overall, but it only does bashing damage against vampires and other similarly resistant creatures. Two Weapon Fighting does more damage, but Fencing does a greater amount of damage at the top of the initiative order, which often makes it more useful. ![]() For melee damage your two best fighting styles are Two Weapon Fighting with dual wielded greataxes (requires strength 5) or Fencing with a high dexterity. which oWoD Vampire and nWoD Vampire and Werewolf powers lend themselves especially well to close combat?1. Depending on what your ST lets you get away with Thaumaturgy can be pretty deadly to Celerity (gives you extra actions), Potence ( huge strength), Fortitude ( damage resistance), Protean ( for aggravated damage claws) and Quietus (for aggravated damage swords). Ditto for my Vampires Krav Maga ( though taking the weapons of attackers is always fun)Ģ) There was the Combat Book in which you got manouevres based on the amount of Melee or Brawl you had.Ĥ) For OWoD there are loads. My Changeling uses Sword and Shield and it works for him but I've no idea if its particulalrly good. My knowledge about those systems sadly is rather abysmal, so thanks for helping me out! 1) No idea. which oWoD Vampire and nWoD Vampire and Werewolf powers lend themselves especially well to close combat? is there a way to mechanically represent a joint lock (esp. is there something equivalent to those in the oWoD? in the nWoD, which martial arts (including armed ones) are mechanically effective and why? This time I want to know about World of Darkness, specifically about close combat. Once more, and surely not for the last time, I seek advice. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |